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Games Developed

Soul Blade

My classmates and I worked together to create this game with Unity. This is a side-scrolling action game inspired by Dark Souls. As a result, the player must progress from one end to the other by defeating adversaries and improving their stats, such as magic abilities and health. As a result, my role in the production of this game is mostly level designing, as well as designing and constructing the game's background. I also did programming for the game's user interface, such as the main menu. Here's the link to the game on itch.io: https://bryan-gregory-soh.itch.io/soul-blade-v1

Onslaught

My lecturer provided me with a 3rd person shooter template, which I used to create this game. As a result, the changes I did to the game include the UI for the player's ammo and health, as well as the implementation of the main menu and programming of the options menu so that players can edit the game settings as needed. Similarly, I modelled most of the in-game environmental elements in Blender. The opponents and player character are from the Unity Assets store, however they've been rigged in Mixamo and the animations have been coded by me. Here is the game's link: https://wan-muhammad-naqiuddin.itch.io/onslaught

Woah! Another Zombie Game?

Another individual project created in Unity was a top-down shooter in which the player could move and rotate using the W-key and the mouse. Call of Duty's zombie mode and Hotline Miami's artwork were both sources of inspiration for this game. I made this game's trailer by recording a game play and editing it with captions and slides. As a result, I generated the player character, Zombie characters, and accessories like tables using Piskel, a 2-D pixel creation tool. For the game, I also programmed a wave system in which the player must fight waves of zombies while maintaining intervals. Here's a link to the game:  https://wan-muhammad-naqiuddin.itch.io/woahanother-zombie-game

Let's Park

Here's an example of a custom project I made using the Construct 2 engine. After following a YouTube video, I decided to make a parking game. Although I followed most of the procedures to duplicate the game, I added extra features such as showing the player how long it took them to park the car once they completed the level, as well as background music and sound effects. As a result, I've posted a game demo to itch.io. Here's the link to the game: https://wan-muhammad-naqiuddin.itch.io/lets-park

The Heist

Development of a stealth game in Unity in which the player must dodge patrolling drones in order to complete each stage's objectives. My contributions to the project included game mechanics programming, such as player recognition and interaction within the game world, such as doors and switches. I have included the U.I Mini Map with render graphics, which allows the player to identify enemy patrolling and navigate with ease. I created and executed each level layout. I placed adversaries and objectives in each level.

Tanks- A- Lot

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A minigame on this website requires players to move their tank through a top-down grid-based map. CSS was used to design and implement the website's layout and aesthetics. In Adobe XD, I also created a low and high fidelity wireframe for the companion application, as well as implemented features for the high-fidelity prototype, such as scrolling and swiping through pages. Here's the link to the website: https://evantalavera.github.io/Assignment3/game.html

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